Eiyuden_Chronicle_Hundred_Heroes_MULTI8_NSW-SUXXORS
Eiyuden_Chronicle_Hundred_Heroes_MULTI8_DLC_Unlocker_NSW-SUXXORS
Eiyuden_Chronicle_Hundred_Heroes_v1.0.4_MULTI8_NSW-SUXXORS
Eiyuden_Chronicle_Hundred_Heroes_Update_v1.0.4_MULTI8_DIRFIX_NSW-SUXXORS
Password: LURfi8UgxlR4lQK6Ip3w
Why not provide the required day one update too?
By the way, splitting a large release into multiple parts on a good host enables significantly faster parallel leeching while costing an experienced uploader zero additional effort and is thus much better than putting a single archive on a slow site.
This release is an excellent example why
rule 4.1 should be either actually enforced or, better yet, changed to mandate a separate release for updates:
[...] Small Day One patches are allowed to be packed together with main eShop release. [...] Groups can decide to release day one updates seperately if they consider the size relative to game unreasonable. [...]
To play this title one has to get 24 GiB for the main release, 6 GiB of which is the now useless day zero patch, and, due to the cumulative nature of NSW updates, another full 6 GiB for the v1.0.4 NSP, so 30 GiB in total, which is ridiculous considering the graphics.
None of this would have been necessary if the "developers" had done their job correctly instead of pushing out this obviously untested beta-at-best dog shit NSW port of a trash "game" made by and for retards.