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FILLED Assassins_Creed_III_Remastered_Russian_Audio_Pack

DogOnAcid

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I'm looking for the NUKED version of the SUXXORS release that misses their group name at the end of the name. The CRCs are unique and don't match the REPACK or the DIRFIX. (y)
 

formeruser

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Assassins_Creed_III_Remastered_Russian_Audio_Pack (NUKED: have_to_be_nuked)
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Assassins_Creed_III_Remastered_Russian_Audio_Pack_DLC_DIRFIX_NSW-SUXXORS
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Assassins_Creed_III_Remastered_Russian_Audio_Pack_DLC_REPACK_NSW-SUXXORS
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Password: LURfi8UgxlR4lQK6Ip3w

You could have just recreated it from the REPACK with
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as the archived NSP file is identical.

For anyone else:
Assassins_Creed_III_Remastered_NSW-VENOM
Assassins_Creed_III_Remastered_Additional_Playable_Missions_Pack_DLC_NSW-SUXXORS
Assassins_Creed_III_Remastered_French_Audio_Pack_DLC_NSW-SUXXORS
Assassins_Creed_III_Remastered_Brazilian_Portuguese_Audio_Pack_DLC_NSW-SUXXORS
Assassins_Creed_III_Remastered_German_Audio_Pack_DLC_NSW-SUXXORS
Assassins_Creed_III_Remastered_Italian_Audio_Pack_DLC_NSW-SUXXORS
Assassins_Creed_III_Remastered_Japanese_Audio_Pack_DLC_NSW-SUXXORS
Assassins_Creed_III_Remastered_Spanish_Audio_Pack_DLC_NSW-SUXXORS
Assassins_Creed_III_Remastered_Russian_Audio_Pack_DLC_REPACK_NSW-SUXXORS
Assassins_Creed_III_Remastered_Update_v1.0.3_NSW-VENOM
https://scnlog.me/forum/threads/ass...red_update_v1-0-3_nsw-venom.51800/post-105350
 

formeruser

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This release does not use RAR5 compression and rescening it from the REPACK was tested successfully, otherwise I would not have made my previous comment.
You can try it yourself with
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.

Password: LURfi8UgxlR4lQK6Ip3w
 

DogOnAcid

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I believe you, mate. I assumed it was compressed because srrDB said so. Good to know that if srrDB says something is compressed it might not be. Don't use pyRescene on a Mac.
 
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formeruser

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TL;DR: Compression != RAR5

The "compression is used" notice is correct because this release was PRE'd on 2019-05-21 so before the senseless compression requirement for NSP releases was dropped (see the second last nested spoiler in this comment for context):
Code:
$ 7z l -slt Assassins_Creed_III_Remastered_Russian_Audio_Pack/sxs-asscrr_ru_dlc.rar | grep '^Method'
Method = m1:22
$ srr -e Assassins_Creed_III_Remastered_Russian_Audio_Pack.srr | grep '^+METHOD' | tail -n +2
+METHOD: Fastest compression
+METHOD: Fastest compression
+METHOD: Fastest compression
+METHOD: Fastest compression
+METHOD: Fastest compression
+METHOD: Fastest compression

But the srrDB project would be much less useful if pyReScene did not support creating SRRs from compressed releases, which can be enabled with the -c argument. Rescening often works, provided you have the correct RAR executable and sometimes the right --mt-set value like in this case. Though what you will really come to dread is the "custom RAR packer detected" warning at the bottom of the table, that you will see on some releases by RELOADED and their subgroups (example).

For rescening to succeed the SRR file must contain the RAR metadata, which you can quickly check by looking for the "RAR-files" and "archived files" rows on the srrDB page. Compare The.Legend.of.Zelda.Breath.of.the.Wild.PROPER.NSW-BigBlueBox to The_Legend_of_Zelda_Breath_of_the_Wild_Update_v1.6.0_NSW-SUXXORS. The latter can be rescened, as its SRR includes the required data, while the former cannot, since only the NFO and SFV were stored.

Because pyReScene still does not support RAR5 archives, like you said, and auto-leechers seem to lazily use the default SRR upload script, srrDB would not have have any entries for RAR5 releases if manual backfillers did not use a rather simple albeit flawed workaround:
1. Move/rename the SFV (to prevent pyReScene from parsing the RAR parts and exiting with the RAR5 error message)
2. Run pyrescene RELEASE (to create an SRR containing only the NFO)
3. Move/rename the SFV back
4. Run srr -s SFV RELEASE.srr (to also store the SFV in the SRR)
This will create a technically valid file, as SRR is a general container format (see the
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), but will not enable recreating the original scene archive. At least it makes the included files (NFO, SFV, proof JPG, trainers, etc.) more easily accessible.

On a related note: If you are unsure whether an archive is in the RAR5 format or not, a simple sign for split parts is often that they use the .partXX.rar naming scheme instead of the old .rXX one, though it was first introduced with RAR4. To be certain open the archive in a hex editor and look at the seventh byte. A RAR5 file will have a value of 0x01 (see the
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):
Code:
$ xxd -s 6 -l 1 -ps The.Legend.of.Zelda.Breath.of.the.Wild.PROPER.NSW-BigBlueBox/bbb-h-aaaaap.part01.rar
01
$ xxd -s 6 -l 1 -ps The_Legend_of_Zelda_Breath_of_the_Wild_Update_v1.6.0_NSW-SUXXORS/sxs-tlozbotw_v786432.rar
00
 

DogOnAcid

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Did some debugging.

It turns out that running pyRescene on a 64–bit macOS system using any compressed archive, regardless of the version of the underlying rar file(s), will return the false negative that RAR5 compression is being used. I think this is because the earliest archived unrar available that was built using x86_64 on macOS is the one from rarosx-5.5.0.tar.gz. The default compression method used in v5.5 is RAR5.

Running pyRescene on a Linux VM solved the issue.
 
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